Quarterly Returns (%)International Game Technology
Years | Q1 | Q2 | Q3 | Q4 | Annual |
---|---|---|---|---|---|
1994 | 0 | -31 | 9.5 | -23.4 | 0 |
1995 | -14.2 | 14 | -11.9 | -18.5 | -31.3 |
1996 | 27 | 19.7 | 23.5 | -11 | 70.9 |
1997 | -10.5 | 9.3 | 31 | 8.9 | 39.6 |
1998 | -0.9 | -2.9 | -23.5 | 31.3 | -3.3 |
1999 | -39.7 | 26.2 | -2.7 | 13 | -16.3 |
2000 | 6.9 | 22.1 | 26.9 | 45.4 | 136.2 |
2001 | 4.9 | 28.5 | -33.1 | 66.3 | 42.3 |
2002 | -8.8 | -8 | 27.7 | 9.7 | 11.1 |
2003 | 7.9 | 25 | 10.7 | 27.2 | 90 |
2004 | 26.2 | -13.9 | -6.9 | -3.7 | -2.5 |
2005 | -22.2 | 5.6 | -3.7 | 15 | -8.9 |
2006 | 14.8 | 8.1 | 9.4 | 12.5 | 52.1 |
2007 | -12.3 | -0.8 | 7.6 | 1.4 | -3.7 |
2008 | -8.2 | -37.6 | -30.7 | -29.9 | -72.2 |
2009 | -21.5 | 73 | 35.5 | -12.4 | 61.4 |
2010 | -1.3 | -14.6 | -7.6 | 22.9 | -4.4 |
2011 | -7.9 | 8.7 | -17.1 | 18.9 | -1.2 |
2012 | -2 | -7.8 | -15.8 | 9.1 | -16.3 |
2013 | 17.1 | 2.2 | 11.9 | -3.5 | 30.9 |
2014 | -22 | 14 | 6.7 | 3 | -2.4 |
2015 | 1.5 | 2 | -12.6 | 6.9 | -3.3 |
2016 | 14 | 3.8 | 31.3 | 5.5 | 63.9 |
2017 | -6.4 | -21.9 | 35.6 | 9.8 | 7.8 |
2018 | 1.5 | -10.1 | -13.2 | -25.5 | -44 |
2019 | -11.2 | -4.6 | 7.2 | 6.8 | 2.2 |
2020 | -5 | 4 | 8 | 52.2 | 13.3 |
2021 | -5.3 | 49.3 | 9.9 | 9.8 | 70.7 |
2022 | -14.6 | -24.8 | -15.6 | 44.7 | -21.6 |
2023 | 18.2 | 19 | -4.9 | -9.2 | 20.9 |
2024 | -17.6 | -8.8 | -4.6 | -16.5 | -35.6 |
2025 | -1.4 | 0 | 0 | -1.4 |